True Photorealism in Real-Time (GDC 2017)


 * Hi Res Reflection
 * Hi Precision Vertex Normal
 * Reference from real-world car
 * Lighting scenario paint spheres
 * Accurately calibrated reference image
 * Car configurator
 * Remove mesh optimization when importing
 * Cubemap was reduced in resolution as an optimization
 * Dual normal
 * Automotive material pack

Settings used

 * Reflection Capture Resolution: 1024
 * GBuffer format: High precision normals
 * Use high precision tangent basis: off
 * Clear coat enable second normal: on
 * BottonLayerNormal node