Baking Materials to Textures (Live Training)


 * Render to texture blueprint toolset
 * Precision errors
 * Doesn't work on skeletal meshes
 * Different material for LODs
 * Merge two draw calls into one
 * Optimize
 * Mask material with 8 texture samplers bad for e.g. mobile
 * Flatten mesh UVs
 * Take World position offset into account when baking
 * Non-destructive asset optimization
 * Project files

Settings used

 * ArtTools, RenderToTexture toolset
 * nVidia Texture tools for Adobe Photoshop
 * Merge actor tool
 * Use Specific LODSeletion level
 * Merge materials
 * Use texture binning
 * Blueprint for render target
 * Texture baker render target
 * Draw material to render target
 * Material interface material to render
 * Unlit
 * Create static texture
 * HDR enabled in render target
 * Unwrap UVs for render
 * HighResShot 2
 * Orthographic
 * Constrain aspect: on
 * Console commands
 * r.BufferVisualizationDumpFrames 1
 * r.BufferVisualizationDumpFramesAsHDR 1
 * New window size
 * World space normal
 * Reduction settings
 * Percent triangles