2D in Unreal - Getting Started With Paper2D


 * 2D Lighting, Post process
 * Materials + normal maps
 * Empty level
 * Specular 0, Roughness 0
 * Tile set, collision
 * Tile map, layer, material
 * Flipbooks
 * Tone mappers, Color Grade LUT
 * AI navigation, nav mesh

Settings used

 * 2D Side Scroller
 * Compression settings: userinterface2d
 * Mip Gen Settings: nomipmaps
 * Sprite actions: apply paper2d texture settings
 * Paper2D Content, DefaultSpriteMaterial
 * Forward Shading: on
 * Min Screen Radius for Lights: 0
 * Extract sprites, Create flipbook
 * Orthographic mode