Blueprint Multiplayer 15: Lobby Game Mode

Marching onward we start working on our Lobby Game Mode scripting which handles when a player connects to or leaves the lobby, updating the lobby information, kicking players from the lobby, changing map settings, launching the lobby to our selected map, determining which characters are available for selection in the Character Select screen and more.
 * Blueprint node alignment

Settings used

 * Switch has authority
 * Event OnPostLogin
 * Possess
 * servertravel
 * Use seamless travel