Mastering Material Instances (Live Training)


 * Parenting
 * Parents pass traits to children
 * Material instances don't have to be compiled
 * Changes instantaneous
 * Some properties can be changed runtime
 * Don't make one material instance for everything
 * Grouping parameters
 * Extra maps add to cost
 * Material instance best practices
 * Reduce the amount textures by using RGB channels for maps
 * Different levels of instances
 * Pitfalls

Settings used

 * Material instance editor
 * Slider min
 * Slide max
 * Param2D
 * Create material instance
 * Thumbnail edit mode
 * StaticSwitch param
 * MaterialParameterCollection
 * Static Switch Component Mask