C++ Plugin Based State Machine: Game Code 01 (Live Training)


 * Creating your own plugin

Settings used

 * New plugin
 * FriendlyName
 * "Type": "Runtime"
 * EnabledByDefault
 * UE_LOG
 * Start without debugging Ctrl+F5
 * New C++ class
 * DataAsset, UDataAsset
 * UENUM
 * UMETA(Hidden)
 * USTRUCT
 * GENERATED_BODY
 * UPROPERTY
 * UCLASS
 * EditInlineNew