Blueprint Multiplayer 17: Game Settings Design

Up next we jump into the visual layout of our Lobby Game Settings Screen that the server can use to change settings for the potential gameplay map. We create all the visual elements needed for being able to select between maps, set map times and create a screen to display all connected players so that as the host we can kick a player from the lobby if we desire to.
 * (00:09) - Intro and Recap
 * (01:00) - Inside the Game Settings Designer Tab
 * (02:31) - Adding Buttons and Changing Their Text
 * (04:09) - Adding the Map & Time Info
 * (07:33) - Kick Player Options
 * (09:47) - Recap