Creating Semi Procedural Materials (Live Training)


 * Tweaking parameters of e.g. brick material
 * Baking materials
 * Actor merging
 * Converts each UV into an index with pseudo random offset
 * Macro tiling
 * Meta: some audio glitching
 * Procedural parameters
 * Bevel
 * Procedural materials are pretty expensive
 * Should use as content creation and bake the result out
 * Can't use Parallax occlusion mapping (POM)
 * Renter targets
 * Use contact shadows
 * Blutilities
 * Render target only works on emissive channel
 * Cubemaps for rooms

Settings used

 * BrickAndTileUVs
 * Vector noise
 * Frac
 * BoxMask-3D
 * NormalFromFunction
 * Height field
 * InterpolateMaterialInstanceParameters
 * DebugFloat3Values
 * Create Render Target 2D
 * Call in Editor
 * Draw material to render target
 * Make Material Attributes
 * Material instance dynamic (MID)
 * InteriorCubemap