Blueprint Multiplayer 03: Game Instance


 * (00:44) - Main Menu, Host Game Menu, Server Menu, Options Menu
 * (08:31) - Launch Lobby
 * (10:40) - Replication
 * (11:37) - Show Loading Screen
 * (12:07) - Create Session
 * (13:37) - Creating a macro
 * (15:14) - Joining a Match
 * (17:24) - Error Handling
 * (19:46) - Network Errors and Travel Errors
 * (24:18) - Destroy Session
 * (25:53) - Inside the Level Blueprint
 * Get player controller index for multiplayer
 * Custom event inputs

Settings used

 * Create widget, add to viewport, isvalid
 * Replication: Replicated
 * Public Connections: Max Players
 * Open Level, level name: lobby, options: listen
 * Add Macro: DisplayErrorMessage
 * Show Loading Screen
 * Join Session
 * Search Result: Session to join
 * Event NetworkError, Event TravelError
 * ENetworkFailure, ETravelFailure
 * Net Error to String
 * Destroy Session