Material & Particle Interactions (Live Training)


 * Particle LOD
 * Limitations
 * In-world coordinates, direction

Settings used

 * Particle Color node, emissive, translucent, unlit
 * SphereMask
 * Actor Position
 * Dynamic
 * Depth fade
 * Spawn perunit
 * GPU particles
 * Point Gravity
 * Line Attractor, Point Attractor
 * Skel Vert / Surf Location
 * Event generator
 * EventReceiver Spawn