Lighting Techniques and Guides 2: Dynamic Lighting (Live Training)


 * Lighting
 * Distance fields
 * DF texture resolution
 * Holes in shadow
 * Soft shadow artifacts
 * Dynamic AO settings
 * Cascading shadow maps
 * Distance Field AO
 * Light functions
 * IES profiles
 * Static lighting
 * Without shadow casting
 * Particle lights
 * Optimization
 * Have low poly model cast the shadow
 * Shadow caching
 * Day/night
 * How many objects the light touches
 * Increase culling radius
 * Reduce mass shadow casters
 * Console commands
 * Post process volume

Settings used

 * Visualize, Mesh distancefields
 * Distance Field Resolution Scale
 * Directional lights: Ray start offset depth scale
 * Distance Field Bias
 * RayTraced DistanceField Shadows: on
 * Dynamic Shadow Distance MovableLight
 * Generate Distance Field as twosided
 * Shadow Physics Asset
 * Capsule indirect shadow
 * Contact shadow length
 * Light function material
 * Occlusion max distance, Occlusion tint
 * IES Texture
 * Allow static lighting: off
 * Force no precomputed lighting
 * Maximum number of csm cascades to render
 * Num dynamic stadow cascades
 * Distribution exponent
 * Far shadow distance
 * r.Shadow.MaxResolution and r.Shadow.MinResolution
 * r.ShadowFadeResolution
 * r.Shadow.DistanceScale
 * r.Shadow.RadiusThreshold
 * r.Shadow.CSM.MaxCascades
 * r.ShadowQuality
 * r.LightFunctionQuality
 * r.ParticleLightQuality
 * r.DistanceFieldShadowing
 * r.DistanceFieldAO
 * Hidden shadow
 * Affect Distance Field Lighting
 * Cast Dynamic Shadow